Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9tXyN-COvrX-ytVsf-4D3Bv-vB3xK | 8/14/1 | 50.3 | 0.58 | 2026-06-26 14:18:12 · 19m 35s | |
| CSGO-CEyBd-BysA2-MNcMW-ApJpJ-6xUWJ | 16/15/6 | 79.3 | 1.11 | 2026-06-23 20:23:43 · 40m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.