Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9d7fQ-KnAFR-5xzzo-vhoaL-2wPcF | 9/11/2 | 69.4 | 0.78 | 2026-07-04 21:51:14 · 14m 25s | |
| CSGO-t5HtX-AbW6Q-F7ZyE-ACfxs-jWX9G | 11/8/0 | 75.7 | 1.09 | 2026-07-04 21:35:14 · 11m 2s | |
| CSGO-wQRkm-hXXZV-ZtZKN-7t7Ay-CNnQD | 7/5/3 | 64.0 | 1.18 | 2026-07-04 21:18:47 · 9m 55s | |
| CSGO-H8Ht9-kTm2x-3ujEU-xwsuO-78r7C | 11/7/2 | 82.7 | 1.26 | 2026-07-04 21:01:03 · 14m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.