Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-euF4K-kA5Gk-mDf2j-wqkRm-HY5dK | 17/17/5 | 72.3 | 1.10 | 2026-07-06 12:38:15 · 34m 25s | |
| CSGO-MnLnR-vNup9-Uv8Lv-OE9YC-GpWjM | 11/9/8 | 91.3 | 1.32 | 2026-07-05 14:21:21 · 23m 46s | |
| CSGO-Y5tT5-LbiYP-tqGGL-A9fzR-Ew4ZJ | 18/15/3 | 77.2 | 1.18 | 2026-07-03 16:34:53 · 36m 6s | |
| CSGO-rGKKh-H8EUA-2OdoN-QHq9U-yueiK | 14/14/2 | 70.6 | 0.93 | 2026-06-26 18:43:16 · 30m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.