Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o7eFO-S2SoX-t7VPU-VdP4K-OHTCP | 18/16/5 | 97.5 | 1.18 | 2026-07-07 14:54:36 · 32m 42s | |
| CSGO-cDOWb-JWw5E-SHdWG-fvRpL-WTZfE | 18/15/11 | 97.6 | 1.28 | 2026-06-22 14:49:45 · 41m 40s | |
| CSGO-6ktaT-6qYbk-s68KY-DG2O2-2zYUN | 12/12/5 | 76.9 | 1.24 | 2026-06-22 14:01:53 · 39m 0s | |
| CSGO-VEhQq-oU4vv-TOknq-majLv-BrApF | 15/13/6 | 114.9 | 1.39 | 2026-06-20 17:47:46 · 24m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.