Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e4TB3-dQTQA-W5W3H-85oPP-2aUeL | 15/13/6 | 73.9 | 1.07 | 2026-07-05 11:28:54 · 40m 17s | |
| CSGO-f79H8-r7hY8-MdUoc-RqG8w-vB3xK | 20/17/1 | 103.1 | 1.23 | 2026-07-04 13:59:54 · 34m 47s | |
| CSGO-b5Rh7-BcQzD-7dGDx-s2HSq-ENc7L | 17/18/3 | 69.1 | 0.93 | 2026-07-03 12:18:18 · 39m 16s | |
| CSGO-HwnnK-XZfVm-jX92t-HiiSh-5DVjM | 15/14/7 | 95.5 | 1.22 | 2026-07-03 02:00:36 · 28m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.