Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VE4P3-vh8Z4-o6t7e-bxS5t-bCyDK | 6/15/2 | 40.4 | 0.51 | 2026-07-01 19:42:06 · 29m 21s | |
| CSGO-vRAcu-BZjCA-2oZcc-PMbOW-RadFO | 24/17/4 | 99.9 | 1.43 | 2026-06-29 21:25:51 · 36m 12s | |
| CSGO-qOOw2-cRPYC-Sr8yO-zThec-8EAkE | 14/9/3 | 104.4 | 1.62 | 2026-06-28 10:34:50 · 22m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.