Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-78dBx-4ovcb-szfyY-nzJYb-sjTOG | 18/21/11 | 82.6 | 0.99 | 2026-07-04 20:01:52 · 49m 2s | |
| CSGO-s8eHi-Em6er-iiV4y-Pwcpn-XEKLH | 14/18/6 | 80.9 | 0.95 | 2026-06-28 19:18:57 · 29m 59s | |
| CSGO-qAoat-B8Ffr-HOACz-wEJ4G-Kn6nM | 16/7/1 | 106.8 | 1.54 | 2026-06-22 19:07:52 · 27m 2s | |
| CSGO-5KpGd-893Gf-OiAbi-3x7TE-kyLwF | 15/13/6 | 69.9 | 1.15 | 2026-06-20 20:08:11 · 34m 22s | |
| CSGO-L8U8j-VSqSV-8YaVE-oqLCU-ebaEC | 20/21/4 | 100.5 | 1.14 | 2026-06-18 19:50:09 · 39m 29s | |
| CSGO-aW4Nx-vG6ZE-4YvFQ-TfSeK-xST8N | 12/18/10 | 71.7 | 0.91 | 2026-06-09 19:27:47 · 42m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.