Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2CHao-GYyc7-55wSx-KhGr3-zpe8E | 13/18/8 | 74.1 | 0.81 | 2026-07-03 21:50:08 · 40m 45s | |
| CSGO-kem43-amROf-JBjzQ-WUYQ2-ozioE | 20/17/9 | 95.7 | 1.43 | 2026-06-28 01:37:22 · 36m 42s | |
| CSGO-mTJrr-CfYEn-hXuZ7-m2B6c-RtTGQ | 13/14/7 | 79.4 | 1.08 | 2026-06-27 20:08:58 · 31m 35s | |
| CSGO-WzW7G-4YxSk-mYUtE-t5Kmi-LZieC | 11/14/9 | 88.1 | 1.11 | 2026-06-21 23:37:31 · 32m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.