Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8VNjq-5beuZ-9Hp4G-rdoXa-5jDFN | 4/16/5 | 59.6 | 0.38 | 2026-07-01 15:39:09 · 24m 11s | |
| CSGO-s7Fne-ySTbh-VD7su-vw8Jf-5DVjM | 25/16/8 | 124.7 | 1.54 | 2026-06-27 19:55:44 · 31m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.