Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6CcDR-8WL6G-HdTeq-Eqb58-XpeOQ | 22/17/7 | 100.4 | 1.48 | 2026-07-02 17:33:53 · 39m 46s | |
| CSGO-984X2-rKzh9-5ojnx-9Hc4k-TYTSH | 20/19/9 | 81.8 | 1.18 | 2026-06-20 12:16:55 · 54m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.