Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9TTwy-hDQAu-KcHtK-HJWYV-bawDK | 18/17/3 | 92.4 | 1.10 | 2026-07-06 21:06:15 · 32m 52s | |
| CSGO-sVzbq-XD3YH-emc7D-CoLOC-EdWXC | 17/11/5 | 86.0 | 1.52 | 2026-07-05 21:36:52 · 28m 11s | |
| CSGO-859XW-kRQbB-Kwdwj-PUDtH-DK5RG | 15/14/5 | 65.6 | 1.10 | 2026-06-25 19:58:49 · 37m 19s | |
| CSGO-AFffT-4jA7X-fChmN-isxxN-ObCRE | 25/15/6 | 102.7 | 1.58 | 2026-06-24 18:23:38 · 39m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.