Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oL8QR-UUddH-3UMXa-CJDwF-pJGrL | 12/18/7 | 65.7 | 0.88 | 2026-07-06 21:11:47 · 34m 1s | |
| CSGO-FZJtu-8Mmfj-p2JG6-2dDO6-9AMsE | 4/16/3 | 31.1 | 0.30 | 2026-07-04 13:07:10 · 28m 4s | |
| CSGO-OOuX6-K3A5p-TPT3m-r78Aj-S4qqK | 11/19/4 | 65.1 | 0.63 | 2026-07-03 22:09:28 · 34m 21s | |
| CSGO-8VBiz-hmkhy-45uCx-ETBXk-3svoO | 11/18/6 | 68.1 | 0.78 | 2026-06-29 19:35:11 · 36m 22s | |
| CSGO-AGOp6-ReeYC-JnmFN-BNV6N-6GLXL | 13/16/5 | 74.0 | 1.01 | 2026-06-16 21:54:42 · 42m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.