Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XmbyP-d4YjK-uQXUE-7hbZh-its4N | 15/18/7 | 85.4 | 1.08 | 2026-06-21 15:35:21 · 34m 11s | |
| CSGO-qZTO5-N4MRD-pPen6-bhBQT-jHR7B | 5/15/7 | 63.9 | 0.49 | 2026-06-19 22:03:05 · 23m 39s | |
| CSGO-t9Eqi-txGfW-YexpL-8amtj-P564E | 16/24/8 | 71.2 | 0.71 | 2026-06-19 21:14:29 · 45m 16s | |
| CSGO-ibxdA-jnVxm-OdeO6-RGTSd-C6R7B | 4/14/1 | 32.5 | 0.20 | 2026-06-18 22:05:40 · 21m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.