Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wkKYP-Xcdu8-36GMc-N9ES9-3yTaK | 16/17/3 | 68.3 | 1.04 | 2026-07-05 00:42:23 · 37m 52s | |
| CSGO-a82WF-pAcNM-8GpBM-pKuib-8PbEC | 2/3/0 | 13.1 | 0.21 | 2026-06-28 15:25:06 · 19m 27s | |
| CSGO-cNEE9-789x3-ZAMRe-UentN-xbjsF | 18/18/8 | 89.9 | 1.21 | 2026-06-27 14:54:15 · 37m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.