Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cOOkw-BGQRm-4QCtC-ZX6M5-ppNAK | 16/19/11 | 76.1 | 1.02 | 2026-06-28 12:02:10 · 37m 39s | |
| CSGO-5ehYX-XjUKm-dFzrD-qXQKj-P564E | 15/12/8 | 94.8 | 1.33 | 2026-06-28 11:25:37 · 32m 38s | |
| CSGO-JJDrf-naUTA-Pvssf-j5RWr-J3SyL | 14/16/11 | 94.7 | 1.18 | 2026-06-27 17:56:40 · 28m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.