Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cRfvt-CrVDw-6rnmO-mPW3K-5naAB | 18/10/11 | 132.3 | 1.88 | 2026-07-06 19:51:50 · 26m 29s | |
| CSGO-SpXWh-6zS5J-LtCV2-zMJOt-srXwP | 22/15/5 | 84.8 | 1.42 | 2026-07-01 16:32:29 · 36m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.