Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3xtf2-uqTRQ-qxAMi-38rTv-7MnQD | 12/9/0 | 71.6 | 1.10 | 2026-06-21 20:56:08 · 14m 9s | |
| CSGO-LMRq6-CGf3Z-EyEim-vHEFR-T7edJ | 10/8/2 | 69.3 | 1.24 | 2026-06-21 20:42:38 · 10m 15s | |
| CSGO-tEaNY-3Zo63-jNtYQ-fSNPX-fGn6J | 15/8/2 | 105.1 | 1.46 | 2026-06-21 20:21:21 · 15m 35s | |
| CSGO-2dqsF-WhVKL-5UKiM-koBDR-QJOMB | 8/9/2 | 57.9 | 0.99 | 2026-06-21 20:09:49 · 8m 51s | |
| CSGO-xSk3a-kpjin-B8WLr-E5p46-6z8aC | de_sanctum |
11/9/0 | 66.6 | 0.98 | 2026-06-21 19:51:15 · 17m 4s |
| CSGO-BqZEC-TFEJc-MoNQP-mhaNk-yOeFO | de_poseidon |
9/12/5 | 107.1 | 1.06 | 2026-06-21 19:35:31 · 13m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.