Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8wtVr-7wLMK-SGm7X-fwdSN-tGvjN | 15/17/4 | 71.1 | 0.89 | 2026-06-30 21:59:26 · 43m 16s | |
| CSGO-Hhp7o-3Nfxv-FZUxd-5qGK5-zpe8E | 21/16/8 | 109.3 | 1.50 | 2026-06-21 21:55:38 · 43m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.