Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SFxEY-jnAbn-78T9D-esZap-qWHzN | 16/15/2 | 66.2 | 1.08 | 2026-07-04 00:04:10 · 33m 32s | |
| CSGO-SK3vc-MBfQ4-A6bCN-OwS2Q-MS6yD | 19/7/3 | 104.4 | 1.64 | 2026-07-03 23:32:59 · 23m 35s | |
| CSGO-pQoY9-svCwM-RfKxh-u3HCi-LiHvM | 8/17/0 | 38.3 | 0.40 | 2026-07-03 22:48:28 · 30m 48s | |
| CSGO-tv5CH-qOvRC-vqqsh-kzcxi-SuHaA | 4/6/2 | 20.3 | 0.32 | 2026-06-25 15:31:49 · 32m 36s | |
| CSGO-bhXap-9PmXm-PUqqY-FhkOV-bawDK | de_stronghold |
15/11/4 | 70.5 | 1.28 | 2026-06-25 14:52:15 · 33m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.