Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3eznY-w5rw6-iKTar-8vFeE-zT2JE | 12/16/3 | 57.1 | 0.76 | 2026-07-05 19:11:45 · 37m 30s | |
| CSGO-j8yFj-E9fyN-kBJAT-oeY78-eAFKO | 15/17/9 | 85.6 | 1.20 | 2026-07-03 21:52:07 · 36m 38s | |
| CSGO-PuCAX-MN4St-kuNC9-oAbF2-2B3xK | 9/8/5 | 70.1 | 1.13 | 2026-07-03 19:44:15 · 21m 2s | |
| CSGO-foNX7-LXy94-HsvT3-vffvm-iNBYN | 28/15/3 | 128.6 | 1.79 | 2026-07-02 14:58:06 · 42m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.