Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ax6RT-ZqC2d-HKfMj-sWPZY-Bkb3K | 9/9/1 | 50.5 | 0.92 | 2026-07-04 20:23:34 · 29m 52s | |
| CSGO-3Tos5-SONRC-Ax6i5-QvDV6-TLJzN | 7/18/0 | 24.3 | 0.25 | 2026-07-04 19:42:55 · 32m 23s | |
| CSGO-n2wXD-hPVh5-PcUYx-jQmnc-9P47M | 10/16/7 | 53.4 | 0.87 | 2026-07-04 18:58:59 · 31m 13s | |
| CSGO-nPeNE-qhCVG-VoNBZ-YRc8K-hntOH | 18/24/3 | 55.8 | 0.87 | 2026-06-26 20:30:40 · 48m 58s | |
| CSGO-NMckO-N3r6O-t5YiP-G9S2M-t8MUD | 12/18/3 | 60.8 | 0.75 | 2026-06-26 19:45:25 · 37m 42s | |
| CSGO-Urb8B-A3CLs-HOQem-hTqOc-sFzAC | 11/18/6 | 51.1 | 0.67 | 2026-06-26 19:02:05 · 39m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.