Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YUEH8-CRfdV-S58fq-njAvz-sq2AC | 25/19/2 | 89.0 | 1.41 | 2026-07-02 21:56:40 · 41m 34s | |
| CSGO-fS56Q-jBC4V-aicAS-OBVwp-AYEyB | 20/14/2 | 109.1 | 1.58 | 2026-07-02 21:27:23 · 25m 47s | |
| CSGO-Q7frY-Nhc9V-OTRVC-k26hn-x3JPJ | 25/15/6 | 119.8 | 1.66 | 2026-07-02 20:25:14 · 35m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.