Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zwiSG-53fwV-aJGuu-RuQap-UO8nM | 15/9/2 | 89.8 | 1.54 | 2026-07-01 19:42:39 · 25m 0s | |
| CSGO-J9VO3-MHdKm-YPU2c-paeeU-bmPhG | 25/13/4 | 103.2 | 1.54 | 2026-06-30 18:37:15 · 38m 42s | |
| CSGO-FiGCP-ttFop-23u7c-cLurW-J6BxH | 11/19/4 | 61.1 | 0.68 | 2026-06-28 18:30:24 · 38m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.