Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nrTSk-EOfsu-zeo2d-ZKk6V-oaM2G | 30/11/2 | 165.1 | 2.36 | 2026-07-03 01:28:49 · 28m 24s | |
| CSGO-a3SuZ-co5zT-yqJXA-rQEjj-APxDK | 15/19/5 | 82.7 | 0.94 | 2026-06-30 19:03:49 · 29m 43s | |
| CSGO-Ttajq-nHKdm-Q8fFy-6WoQ6-9AMsE | 14/16/7 | 82.6 | 0.98 | 2026-06-28 17:19:04 · 30m 14s | |
| CSGO-yFtk8-Rx8Oq-H5waT-2bbKJ-CSWsO | 24/17/4 | 95.6 | 1.48 | 2026-06-16 15:18:02 · 38m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.