Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VaKuq-sSqsh-ccWuQ-6RhMo-iNBYN | 28/20/3 | 93.7 | 1.41 | 2026-07-05 20:42:40 · 46m 47s | |
| CSGO-U7koc-nGfRm-4DwHH-ZcK8A-b99PL | 15/18/5 | 79.7 | 0.99 | 2026-07-04 21:08:14 · 39m 11s | |
| CSGO-zFSWy-wscFr-aNSSZ-nTsz4-hBnUE | 17/14/3 | 68.6 | 1.15 | 2026-07-04 19:46:25 · 35m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.