Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YhQ3H-kxDDO-LDSYh-QCoWR-TvDBM | 6/15/6 | 54.7 | 0.67 | 2026-07-03 03:28:53 · 25m 1s | |
| CSGO-iUsES-Kn5MZ-qro3A-mufXE-OycBN | 23/14/6 | 88.9 | 1.57 | 2026-06-27 11:51:27 · 29m 47s | |
| CSGO-EEFGR-qVUuw-XZWHH-ZDarh-xjTOG | 12/17/5 | 69.7 | 0.81 | 2026-06-25 18:30:41 · 35m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.