Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RfCc4-Nfkpy-Koqfr-KLbGr-yNTWJ | 10/18/0 | 52.9 | 0.48 | 2026-07-05 22:15:01 Β· 32m 4s | |
| CSGO-moxkk-cXHSw-r9B57-nNZYF-hKbtH | 8/14/7 | 60.0 | 0.69 | 2026-07-05 20:24:27 Β· 38m 19s | |
| CSGO-UuHHB-aC2mi-9erYc-ZeevG-CcyMM | 11/18/1 | 44.5 | 0.49 | 2026-07-04 23:52:46 Β· 37m 30s | |
| CSGO-BpRuV-HeBSh-cMecJ-T3jhL-5RfCG | 8/20/4 | 54.4 | 0.50 | 2026-07-04 23:07:28 Β· 42m 26s | |
| CSGO-JjXO8-BJMbb-ZBfuA-Udjvd-8EAkE | 8/18/3 | 53.3 | 0.59 | 2026-07-04 22:32:08 Β· 31m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.