Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CM3Oj-QerKn-UUFNr-M8V9t-rfdZH | 9/12/3 | 45.7 | 0.71 | 2026-06-26 21:44:28 · 31m 51s | |
| CSGO-4vHti-pAeh4-GjbWv-9uF3y-fqbNE | 21/18/5 | 93.7 | 1.33 | 2026-06-22 17:10:14 · 41m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.