Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yxVT4-8ZAwo-kcdQv-v79qQ-nRyQN | 17/18/6 | 88.1 | 1.10 | 2026-07-01 09:00:37 · 41m 40s | |
| CSGO-fdJo4-Qtdc3-8wVu9-aJUey-V27vO | 17/17/4 | 68.2 | 1.11 | 2026-06-27 19:26:19 · 39m 57s | |
| CSGO-Y5r9N-22Y3o-jKiju-7h5DD-VUeZH | 17/8/3 | 92.9 | 1.52 | 2026-06-26 22:27:59 · 30m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.