Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FPvzw-VRGyj-ZRGUe-4mkhp-4DmsF | 15/11/3 | 79.1 | 1.24 | 2026-07-05 20:36:11 · 33m 35s | |
| CSGO-9u7OR-D8niu-eJFJq-bBaUc-SZYML | 8/12/8 | 72.7 | 1.06 | 2026-07-04 21:50:29 · 26m 50s | |
| CSGO-DhYXK-36E95-cpnkX-vdbWA-Tyv9H | 11/14/2 | 61.0 | 0.90 | 2026-07-04 20:32:36 · 29m 24s | |
| CSGO-ovKck-GqqMq-bXpZE-Gk7tF-5xOhG | 8/18/4 | 55.2 | 0.62 | 2026-07-04 19:59:01 · 30m 37s | |
| CSGO-pduX5-yoOuW-wMQQE-dLRzy-OfDxH | 7/13/2 | 51.6 | 0.51 | 2026-07-03 20:16:46 · 30m 48s | |
| CSGO-GpYGB-GSqim-5D99b-3PqRZ-QFJPJ | 9/17/6 | 52.6 | 0.70 | 2026-06-28 19:36:08 · 31m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.