Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wvmwv-2phoe-HMnbx-Sytv4-2VkDA | 16/11/1 | 88.3 | 1.35 | 2026-07-02 12:06:47 · 29m 16s | |
| CSGO-zyuqE-HpbSW-Zu5LO-enrCp-rOpYF | 26/21/2 | 108.8 | 1.38 | 2026-07-01 14:16:47 · 35m 30s | |
| CSGO-rmxM7-9nBxW-rFSwc-KAoEN-tGvjN | 16/15/5 | 84.1 | 1.12 | 2026-07-01 13:37:14 · 36m 3s | |
| CSGO-pw9pS-8DkWS-AUVKU-vqunX-cQaYO | 16/10/5 | 82.1 | 1.47 | 2026-07-01 12:22:47 · 25m 51s | |
| CSGO-hLxn9-eR6cE-cwsQ6-W6Ks4-PquaL | 15/5/5 | 124.2 | 1.96 | 2026-07-01 11:56:03 · 19m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.