Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tMzZE-m4N4h-yjAH8-qUBkj-APxDK | 16/15/7 | 85.8 | 1.16 | 2026-07-03 15:45:27 · 37m 33s | |
| CSGO-oc39L-be4NQ-xk9y7-hRcX4-LMXDJ | 13/15/9 | 81.9 | 1.04 | 2026-07-03 14:22:05 · 35m 35s | |
| CSGO-qGM7k-mRcWW-dyyTM-di4zF-2dZbD | 19/17/7 | 84.0 | 1.15 | 2026-07-03 04:43:58 · 37m 42s | |
| CSGO-ErKcn-yczyK-7VFLW-2b63z-t2uWK | 16/15/5 | 78.2 | 1.14 | 2026-07-02 18:28:17 · 35m 13s | |
| CSGO-LQz2F-bM6bb-qtR6A-Ntnu7-xyZQM | 16/19/6 | 87.5 | 1.07 | 2026-07-02 17:52:26 · 32m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.