Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y6aEa-EU2yR-P2dSy-yWr7V-XvmHB | 16/14/6 | 73.1 | 1.21 | 2026-07-03 19:24:32 · 36m 45s | |
| CSGO-NN35r-A5WmU-3P2ne-YzVaY-wv2kG | 16/11/4 | 86.8 | 1.41 | 2026-07-01 19:33:19 · 30m 23s | |
| CSGO-fk8vi-MZjtq-hFWip-SKdQi-iiQZQ | 19/13/11 | 89.1 | 1.55 | 2026-06-29 20:16:25 · 38m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.