Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iE34r-9mHxZ-KP2Gi-EHOxv-fNLsE | 16/16/2 | 87.5 | 1.14 | 2026-07-06 21:53:25 · 21m 26s | |
| CSGO-y496v-WQXfJ-EnBFm-h7sLS-vaChP | 18/13/5 | 90.2 | 1.33 | 2026-07-06 17:22:33 · 33m 40s | |
| CSGO-JPULa-T6oEr-eUyzU-S434r-q3SiA | 0/5/0 | 4.2 | 0.00 | 2026-07-06 14:55:40 · 21m 10s | |
| CSGO-fawiy-rpoQY-nz4Hc-iV4xr-nCHCF | 21/10/5 | 113.0 | 1.78 | 2026-06-29 22:23:18 · 31m 17s | |
| CSGO-jQ58o-EOi7s-324z5-oH7RD-KUGnK | 15/19/6 | 72.8 | 0.92 | 2026-06-27 14:44:27 · 37m 9s | |
| CSGO-auEo2-6OLai-JUdOT-N7JjA-XTKXL | 10/13/6 | 71.6 | 0.95 | 2026-06-26 19:01:34 · 31m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.