Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Oputd-fZisv-dRrS3-m4vdP-SH3JE | 10/16/4 | 64.2 | 0.77 | 2026-06-29 23:28:00 · 37m 13s | |
| CSGO-RCzTn-WfFmn-otS5A-FEM7p-XsONN | 10/16/10 | 61.6 | 0.79 | 2026-06-29 22:04:25 · 41m 2s | |
| CSGO-UtAKh-YcdFc-9UBzJ-SeJJx-zMOcF | 15/18/4 | 66.6 | 1.04 | 2026-06-28 00:02:35 · 38m 32s | |
| CSGO-NzZ5j-pCzpH-Riwax-YHuqD-KKoJN | 5/21/8 | 41.4 | 0.41 | 2026-06-27 23:22:49 · 36m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.