Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BfPGT-2JcCG-jWwVH-MedTy-LCHSQ | 19/27/10 | 80.1 | 0.93 | 2026-07-02 19:54:19 · 55m 6s | |
| CSGO-dPjsp-kLs3Y-326zo-cHVPS-yROEL | 10/15/5 | 70.8 | 0.80 | 2026-07-01 16:18:51 · 31m 15s | |
| CSGO-ei6ja-wfKqP-NnYBe-LVry3-Sf78F | 12/19/4 | 81.6 | 0.84 | 2026-07-01 15:41:01 · 33m 13s | |
| CSGO-MzDaf-hRNe2-pQHP6-VBn3T-4vkbN | 13/17/8 | 79.8 | 0.89 | 2026-07-01 14:53:13 · 40m 41s | |
| CSGO-bzWLU-fqC9N-RpPHf-SKUoT-eR9jE | 16/10/2 | 84.5 | 1.37 | 2026-07-01 14:05:47 · 34m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.