Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s6SbM-yaTG7-tJZW2-Ezm86-moi9Q | 12/14/4 | 73.9 | 1.01 | 2026-06-28 00:01:54 · 30m 16s | |
| CSGO-bBvm5-WBNqD-TNLxp-rudDE-V9jbN | 9/14/3 | 59.1 | 0.69 | 2026-06-25 20:39:47 · 33m 1s | |
| CSGO-8Xeow-pNi4M-FAVc4-CZOqU-NvoNO | 24/20/8 | 84.5 | 1.23 | 2026-06-23 18:36:23 · 59m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.