Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xAVa5-3UUAq-xhAnm-KkPdA-8xLDR | 19/18/3 | 80.9 | 1.10 | 2026-07-04 19:44:58 · 35m 13s | |
| CSGO-z7BWB-XOuGe-bqEfd-MPm7Q-WmPhG | 6/14/2 | 55.2 | 0.44 | 2026-07-04 19:13:08 · 25m 14s | |
| CSGO-Vtw9U-FJV3v-cB5G8-3RwtA-zKkXM | 11/17/4 | 62.8 | 0.81 | 2026-07-03 17:44:51 · 40m 58s | |
| CSGO-bYP7t-yAAx8-9dYEj-JURLW-fZopQ | 11/21/6 | 55.4 | 0.77 | 2026-06-25 16:34:56 · 43m 38s | |
| CSGO-QJdST-7zRPF-aVbX3-CqCR2-6qrqK | 21/15/6 | 100.7 | 1.36 | 2026-06-25 15:51:45 · 35m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.