Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RQTpx-h8EvK-RUEFu-nOEXv-QWJeB | 12/15/0 | 64.9 | 0.93 | 2026-07-03 21:23:56 · 28m 2s | |
| CSGO-SQpfU-YQnL9-3RjKF-tpNGx-5CfyC | 13/16/2 | 61.5 | 0.84 | 2026-07-03 20:08:43 · 33m 29s | |
| CSGO-FX5Oa-54aKh-4OGxF-VHsr9-EKu8O | 21/15/6 | 75.5 | 1.36 | 2026-07-03 19:22:48 · 38m 29s | |
| CSGO-eA34P-Sz8OV-jnuVE-A7siC-7JxbE | 32/17/8 | 110.6 | 1.76 | 2026-07-02 19:49:24 · 43m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.