Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3K2O5-BeKvk-Js2Uo-CSswk-iXc3K | 11/10/5 | 78.9 | 1.34 | 2026-07-02 19:14:06 · 28m 36s | |
| CSGO-R5vtS-SbwVA-J7X9M-dUsfS-NSCpF | 14/19/1 | 66.9 | 0.82 | 2026-06-21 19:26:19 · 40m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.