Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-py9tJ-8FBrT-wHyOC-GnGVP-xvkbN | 13/17/9 | 73.5 | 0.91 | 2026-06-28 15:10:30 · 36m 26s | |
| CSGO-pXKGY-9kDvG-noZWZ-oBSLy-pM6dK | 8/7/5 | 58.8 | 1.13 | 2026-06-28 14:00:03 · 24m 10s | |
| CSGO-VGHE3-x4p4B-TV4mW-FEPeu-jBcBN | 13/17/5 | 83.5 | 0.93 | 2026-06-27 12:04:38 · 29m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.