Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6p2qT-M7OQq-A6YLJ-Sdhzv-jBcBN | 22/15/2 | 97.7 | 1.54 | 2026-07-04 17:48:54 · 27m 28s | |
| CSGO-TYG4N-Knkc7-34EPs-7ROZs-3rP3A | 12/16/0 | 68.2 | 0.88 | 2026-06-28 13:51:22 · 28m 2s | |
| CSGO-Gdx7B-SKfYC-Yysiq-LQyF3-ozioE | 19/16/7 | 108.2 | 1.37 | 2026-06-28 13:11:42 · 30m 55s | |
| CSGO-8Tkro-WDRb9-pvtKL-PQHrD-JKNQC | 14/13/5 | 89.0 | 1.18 | 2026-06-27 13:50:18 · 30m 38s | |
| CSGO-JRSxe-pJnW4-bFAdE-b76dB-syBcO | 18/18/5 | 98.2 | 1.28 | 2026-06-27 13:10:25 · 36m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.