Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h9X4D-KaNUd-pYwws-WLtVz-4erdA | 32/16/5 | 115.8 | 1.86 | 2026-07-08 18:16:32 · 36m 28s | |
| CSGO-LWWve-3rTDQ-i6tU8-Z9jfm-WNmkP | 13/16/5 | 85.9 | 1.00 | 2026-07-06 21:15:28 · 26m 43s | |
| CSGO-PqtLx-eohLm-f4BtV-hBVMC-YLr7C | 7/6/3 | 58.1 | 0.99 | 2026-07-02 19:53:17 · 13m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.