Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6BPtJ-3wtab-tVHMF-wQJdE-BynUE | 15/14/0 | 75.5 | 1.09 | 2026-07-03 01:53:45 · 36m 37s | |
| CSGO-pveea-mZjw4-kZMbr-xzTXr-iWRKF | 9/15/4 | 64.1 | 0.66 | 2026-06-30 19:18:52 · 25m 14s | |
| CSGO-fSV8R-jwbDM-ZOG3A-zwB4m-tNTWJ | 6/11/4 | 58.7 | 0.75 | 2026-06-23 19:15:06 · 24m 57s | |
| CSGO-BUMfy-YuEUO-46ZMR-47EFY-FHtdA | 16/16/1 | 83.3 | 1.15 | 2026-06-08 19:36:47 · 32m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.