Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CEw47-7o42m-8KxrT-etsjk-hXWDJ | 23/16/4 | 101.7 | 1.47 | 2026-07-03 08:00:00 · 33m 42s | |
| CSGO-TUkxN-YyUh2-SXydQ-C86vn-DiRFE | 15/15/2 | 88.3 | 1.19 | 2026-06-30 20:21:46 · 29m 4s | |
| CSGO-jUzLU-HORXc-zPazX-iLzNd-sOYQM | 14/16/5 | 72.3 | 0.91 | 2026-06-28 17:57:36 · 34m 16s | |
| CSGO-CTFkM-HETtp-PphGH-BEvam-M4R4M | 19/20/6 | 83.0 | 1.20 | 2026-06-28 10:07:19 · 38m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.