Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NTVK2-QQrDp-Lt9SR-R6XJp-7sUvD | 12/17/5 | 71.1 | 0.86 | 2026-07-04 15:28:03 · 32m 19s | |
| CSGO-XDYrt-wjsBC-7WoKQ-XdCUe-ZjenL | 14/11/3 | 80.1 | 1.16 | 2026-07-04 12:31:05 · 30m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.