Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aS6rZ-ULZPt-7rGN5-CPjcL-mHHnK | 10/16/8 | 69.1 | 0.83 | 2026-06-28 20:30:22 · 24m 21s | |
| CSGO-NArQR-CJtBK-2h3XG-phyuE-oncFO | 15/6/1 | 89.6 | 1.51 | 2026-06-22 23:54:30 · 20m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.