Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w2NVx-L9ect-UXot8-q7a79-nKMkO | 18/17/3 | 105.3 | 1.17 | 2026-07-05 19:05:45 · 37m 8s | |
| CSGO-TsFUS-3AvcF-t8ed2-NRCX4-cpxMM | 21/15/3 | 98.4 | 1.57 | 2026-07-04 23:03:12 · 28m 12s | |
| CSGO-ZvyZ7-cGGOt-Eyb5B-nf64v-YBLDR | 20/15/3 | 93.7 | 1.39 | 2026-06-24 20:07:14 · 36m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.