Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5XRyq-P6Jsf-jQPLn-eCVAv-jM6dK | 5/15/1 | 32.3 | 0.22 | 2026-07-03 14:39:32 · 23m 27s | |
| CSGO-Qsb9e-69T8Y-6GQ9D-pdDro-dDWPA | 4/3/1 | 58.7 | 1.18 | 2026-07-03 14:26:36 · 9m 49s | |
| CSGO-X5oJK-Sity5-hPaR9-qFxb4-dfVvD | 18/8/1 | 91.8 | 1.68 | 2026-07-03 13:53:55 · 29m 17s | |
| CSGO-dcquc-QoFCD-P3cYp-fGfHE-scvaL | 20/15/5 | 83.8 | 1.19 | 2026-07-02 19:24:14 · 47m 52s | |
| CSGO-9eD9W-4hFDf-VzJx8-rSnmT-vaChP | 15/16/6 | 67.0 | 1.07 | 2026-06-30 12:07:59 · 33m 48s | |
| CSGO-xwoCC-xPMb3-U32DF-xxRvG-wcpmJ | 13/19/8 | 83.5 | 0.99 | 2026-06-30 11:13:51 · 41m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.