Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9YA7R-fABKT-JDxTz-LQhvw-fCsOH | 15/10/3 | 90.6 | 1.35 | 2026-07-06 18:20:01 · 33m 47s | |
| CSGO-Pzy9L-YjHs9-LPByi-NThqt-N3MAK | 9/16/3 | 37.9 | 0.61 | 2026-07-01 17:47:11 · 33m 5s | |
| CSGO-S45qn-Nay6k-VGzBt-AAL2m-u4XbD | 31/15/6 | 103.7 | 1.66 | 2026-06-29 13:07:17 · 49m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.